Aseprite portable7/25/2023 ![]() ![]() Import > Cleanup > Automatically Hide Sprites Not In Animationĭefault configuration for AnimationPlayer option to hide Sprites when not in animation. Remove temporary *.json files generated during import. Default: false.Ĭustom preset properties for texture files imported via this plugin. Default: trueĮnable Custom preset properties ( requires plugin restart). Ensures no local info is shipped with the app. Removes dock metadata from scene when exporting the project. Default: trueĪnimation > Storage > Enable metadata removal on export Persist dock info in the scene metadata instead of editor description. The prefix is removed from the animation name on import (i.e _death > death). For example, if your default configuration is Loop = true, animations starting with _ would have Loop = false. ![]() Default: trueĪnimations with this prefix are imported with opposite loop configuration. Default: not setĮnables animation loop by default. It can be changed or removed during the import. ConfigurationĮxclude layers with names matching this pattern (regex). Default: asepriteįor project specific configurations check Project -> Project Settings -> General > Aseprite. If you are using Windows, a portable version or if the aseprite command is not in your PATH, you need to set the right path on Editor -> Editor Settings -> Aseprite. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected. You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer.Īseprite Wizard is only required during development.Adds and removes animation tracks without removing other existing tracks.Adds Aseprite file importer to Godot (check limitations section).Choose to export the Aseprite file as a single SpriteFrames resource, or separate each layer in different resources.This way you can create your animation with the right timing in Aseprite, and it should work the same way in Godot. Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS.Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites.In case no tags are defined, imports everything as default animation. Separates each Aseprite Tag into animations.Supports loopable and non-loopable animations.Supports Aseprite animation direction (forward, reverse, ping-pong).Filters out layers you don't want in the final animation, using regex.Adds Inspector docks for easy import and re-import.Generate sprite sheet and import animations to AnimationPlayer, AnimatedSprite2D, AnimatedSprite3D or SpriteFrames resource.You can find more details about the differences between Godot 3 and Godot 4 on issue #70.Ĭheck the screenshots folder for more examples. For Godot 3 docs and code check the godot_3 branch. ![]() Godot plugin to help import Aseprite animations to AnimationPlayers, AnimatedSprites 2D/3D and SpriteFrames. ![]()
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